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Battlewalker L-5 Reisig

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Description

Probably one of my most fav vehicles in the Battlefield 2142 PC game

The L-5 Reisig is grey; fires conventional bullets
1. Driver
2. Weapons Officer

The Battlewalker is one of Battlefield 2142's hallmark vehicles. Its bipedal structure allows it to traverse the sizable obstacles, rough terrain, and streams that traditional wheeled vehicles cannot. Still, it is vulnerable to
balance issues--it is entirely possible to walk off a bridge or cliff. Regardless, it brings plenty of power to the front line.

=== Driver ===
1. (Riesig) Twin Miniguns (900 × 6; auto/normal reload; instant; short cooldown)

2. (Riesig) Armor-piercing missiles (4 × 80; quick 1-by-1 reload; instant)


The battlewalker drives like a traditional tank, with the upper cabin independent of the walker apparatus. The yellow chevron symbols on the HUD show the walker's heading, and a small white triangle shows the orientation of the weapons officer. The driver has full view of the lower quadrant, and can fire the cannons or rockets from full horizontal to about 60° below. (This leaves the legs vulnerable to attack by tricky recon soldiers with RDX.)

The miniguns are intended to be used against infantry and other light armored targets. Heavy armor can only be taken down with missiles.

Since the battlewalker is in a sense a giant soldier, strafing can be used to great degree. Circle around targets to avoid fire and conserve shielding. The most underused function of the battlewalker is its ability to crouch like when unmanned.

Many times, the upper portion is open to fire, especially by tanks behind cover. Crouching helps to avoid such fire, and can also kill infantry who attempt to get underneath the battlewalker.

The battlewalker is able to traverse slopes up to 45° provided that they are tackled head-on. When the battlewalker is on unsteady ground, the cabin will shake. This usually means you are standing on some obstacle--like a roadblock-- or are on too steep a slope. Fix the situation by finding level ground or the battlewalker will tip over.

The Riesig, though it comes with six cases of ammunition, will not reload on its own.

===Weapons Officer===
1. (Riesig) Infantry-scaled Turret (600; auto; instant; normal cooldown)

2. (Riesig) Anti-Air EMP Missile (2 × inf.; slow reload; instant [needs lock])

The weapons officer aboard the battlewalker is able to cover the airspace above, as well as about 15° below horizon to assail infantry. As with any anti-air system, track an enemy aircraft for 1.5 seconds to lock on target. The upper turret moves more swiftly than the main turret, and can repel infantry. (A lone operator can switch to this position to better defend against sneak attacks by recon or engineers.) However, its movement is locked with the cabin; aiming may be difficult during motion.

===Weaknesses===
Both positions on the battlewalker are protected. The battlewalker is one of the more difficult armors to attack, because of its unusual design. Still, it is vulnerable when struck in the proper places. The "crotch", appropriately enough, is one of the weakest points. Small arms fire is able to do almost direct damage to the vents underneath, unusual for conventional armor. (Still, it takes a few magazines to completely destroy a healthy battlewalker.) The leg joints are less vulnerable, with the inside of the knees the spots to target. Three RDX packs should be affixed to one of the legs, rather than both, for best effect.

===Versus Vehicles===
The battlewalker is tops among armor. It is intended to directly engage all other vehicles, save for the Titan. Four direct hits with missiles will usually take out a tank or APC. The gunner can handle aircraft and, with some skill, can even stun ground vehicles. The battlewalker can also crush vehicles if it is able to get on top somehow. Given some crates or a small cliff, one battlewalker can even crush another.

With the exception of Engineers directly underneath or Recon with RDX, no one weapon is able to defeat a battlewalker in one go. The closest competitor is a tank at distance. Battlewalkers cannot do much damage with missiles that fly wildly away. The main cannons can assail infantry, but won't affect armor at all.

The battlewalker does have some trouble with the AV battery. Guns and missiles don't quite damage the machine from head-on. Splash damage is what usually kills
the railgun user.

[In German, "riesig" means "giant".]
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